So what is a MUD? It’s basically a text adventure game where locations are described with text rather than pictures. It can be played in a browser or with a dedicated client which you can get for almost any platform.
Text only? That sounds dull!
For the younger readers here, they may not have an appreciation that at one time text adventure games were all the rage on home computers. We didn’t have Morrowind, GTA or Call of Duty.
I’m not going to look back at those times with some faux romantisism – I hated text only adventure games. I thought they were boring, one dimensional things which were not so much games but mind exercises – something I didn’t want to use my computer for at the time. When text adventures were at the hieght of their popularity I was about 9 years old (guess) so I think I can be excused for not remembering those times with excitement. I did however play Dungeons & Dragon’s – a MUD game is far closer to that experience than any 1 player text adventure.
MUD is a little more than merely a text adventure game, its a social experience with many people online playing the same game. Imagine Dungeons & Dragons – you have all the stats there for your character, you can do whatever you wish, want to side with a faction of users then betray them? you can in a MUD game.
Whilst I am not romantic with memories of 1 player text adventures, I am for D&D. The artwork, the dice. The DM (dungeon master for those who don’t know what we are talking about) these are my fond memories of older, happier gaming times.
There are many MUD games out there and MUD Connector does a fine job of highlighting the best and most popular of them.
It’s almost an interactive book!
Many MUD’s are text rich. Descriptions of locations seem to come straight out of a novel and you can interact with them. The advantage a MUD has over the traditional 1 player text adventure from yesteryear is that because there are other players interacting in the same environment it makes for a truly unique experience.
Many (but not all) MUD’s are heavily stat based which is something many RPG fans will love especially when more modern RPG’s are seeming to move away from stats and give a mainstream audience a more arcade experience.
As we move into an era of ebooks and web-based magazines, the idea of interactive story is even more appealing, as I say above, whatever your platform, there’s sure to be a client to play a MUD game – and lets make no mistake, as well as being a game and social experience, MUD is interactive literature. Recently I covered the works of Ms Rockefeller who was using QR codes within her books to enrich and broaden the experience of the read. This is another avenue to take for an interactive read.
Depending on the MUD, you’ve all the classes, races that you would remember from the days of Dungeon’s and Dragons. There are other MUD’s based on established litrature (DiscWorld springs to mind) and not all are set in times of swords/sorcery, but there’s sci-fi worlds too!
What do I need?
Linux, Mac and Windows all have a plethora of clients. Many MUD’s offer access to the game on their homepage too and run very well within the browser. Some MUD’s have a custom client dedicated for their game. Whatever MUD you chose, you will easily be able to access it.
Android has a very good client called Blowtorch, so if you can stand using a touch screen keyboard (I can’t) you can even play on your phone whilst on the train!
For those on a Chromebook there’s ChroMUD.
The other important feature of MUD’s is that the vast (and I mean vast) are free. They are run, maintained and cared for by enthusiasts.
I currently play Aardwolf, which has on average around 300 players at any one time in its world.
If you are reading this article then your PC will play a MUD game without difficulty. You do not need an expensive graphics card or a CPU that would make Skynet look like a calculator, so if online RPG’s interest you, dive in!
Many MUD’s also want volunteers to write locations/storylines for them. Fancy creating an environment that people interact with? MUD is your place and you won’t need to be an elite programmer to help out.
And finally…It’s social! Make friends!
As a MUD is a multi-player game you can chat to other players in real time. Most MUD’s operate two methods of chat. One where you are in character for the game and one where its “normal” out of character chat. Having these two distinct chat methods means that those people who are enjoying the game and taking on a role (it is an RPG after-all) will not have to read about the World Cup or Suarez unless they wish to.
Most MUD’s comprise of users who have been together for years, they are very welcoming of new additions and in return for adding to the richness of the game with your character, you’ll make friends and have a lot of fun.
All images are taken from Dungeons & Dragons, which is the original paper based role-playing and is still very popular today.
I am encouraged by the the release of ebook readers and their massive popularity. As readers of this blog and listeners to the audio-cast will know, I am not a big fan of TV & Film, infact if it wasn’t for the PS3 and the once a year tradition of Doctor Who, I’d happily throw the insidious device away. Maybe the book will start to gain more ground on the film? You are probably wondering where I am headed with this article, but all will be revealed.
In the days when computers relied on imagination instead of overbearing fx- a concept sadly lost on many of the current generation and in the days when films were not pumped out at a rate of warp 10 to a apathetic consumer who slurp down the latest Hollywood “great” with a figurative “Please sir can I have some more?”, there was this strange pastime called reading books. Whats that? I hear many people exclaim! Where’s the SFX? where’s the over-payed shallow actors and actresses? Where’s the glitz and glamour? Where’s the Hollywood fat cat raking in money from a film with a plot so thin that a pondscater could not hope to walk across it without falling in?
Enough! I’ll bring this article back on track. In the early days of home computing (and still now) the idea of a MUD was almost as an extension of the book, albeit interactive. Think text adventure game but more open ended and the facility to play alongside other people online. For those not old enough or those who have never played, MUD stands for Multi User Dungeon.
Essentially Blowtorch is an app that brings these MUD’s to Android in a simple to use client and doing it surprisingly well. I’ve covered AndroMUD before on a smart-phone form factor, so with my recent purchase of a budget tablet (Arnova 10 G2 – running Gingerbread on a 10.1inch screen) I decided to see how the experience translates to the larger form factor by way of a new client to me (Blowtorch v1.1.3)
Perhaps the best thing about MUD gaming is that it covers a diverse range of genres. For those interested in taking a look at the sheer scale available, I recommend a visit to the MUDconnector which highlights many such games actively played right now. Think MUD games have a small user-base? At time of writing this, a very good MUD called Aardwolf has over players 400 online!
Blowtorch is happy played with either the tablet in portrait or Landscape orientation, although the latter provides the better experience since lines end when they should rather than being prematurely cut off and wrapped around on the next line.
As you would expect, a press on the input box will bring up the touch keyboard. Blowtorch offers support for programmable and readily available on screen buttons and anyone who has played a MUD before will appreciate the need for shortcuts et al.
Setting up the server on which you play is very simple and theres every conceivable function available for experience MUD players too.
Blowtorch is free and hardly pushes any tablets hardware in terms of demand on the system. Whilst this article is primarily about the Android platform, you will find MUD clients of various shapes and sizes on literally any platform/OS you can think of.
Whatever your platform, I hope you will give consideration to taking a look at the world of MUD. Fed up with the dumbing down of Warcraft or Elderscrolls? – there are some stat heavy MUD’s out there which will please even the most demanding of stat crazy rpg’rs! From sci-fi to swords and dragons, Batman to Bart Simpson – there’s a MUD game to suit everyone’s interest! And you can find a diverse range of them under the spotlight at MudConnector.
A few years back I covered another MUD client (AndroMUD) which I found was ideally suited to a small screen (in this case an HTC Hero/Desire) you can read that article here: https://openbytes.wordpress.com/2010/05/13/android-my-must-have-applications/
If you are new to this blog (or have not yet read it) please take time to view the OpenBytes statement, here.
Morrowind on the PC, a game that required a Skynet of specs but one which I hadn’t had so much enjoyment from since I played Elite 2 – Frontier. Years later, I bought Morrowind for the Xbox and the expansion packs – it was a great “open world” experience. Then came Oblivion, even bigger, even prettier and my PS3 had to stay up pretty late as I explored every dark corner, prodded everything with a stick and make a fortune in gold by both honorable and dubious means (thanks Dark Brotherhood!). The expansions were great and its the only game I’ve kept playing for years on end.
Now Skyrim is here and whilst I jumped on board a few days late, I had mixed feelings about getting the game, yes it would be a great graphical leap forward, yes there would be new wonders and missions, but maybe it’s because I’ve played Oblivion (and before that Morrowind) for so long, that the formula and genre is now wearing a little thin?
So last night I powered up Skyrim for the first time and since this is not a review, merely my thoughts so far, I’ll cut to the chase (there are so many reviews on the net anyway)
So what am I liking?
The combat is great, both graphically and its implementation, with camera movement, blood on the screen and cut scenes depicting death blows. Spells look better, character models both in the creation section and the game itself look more real and the game engine seems to have been optimized since there’s no apparent drops in frame rate yet as you would often get on all platforms on Oblivion. A great addition and really something that should have been included in Oblivion is dual wielding, the art of double chopping, its nicely done too.
Theres more (and seemingly less) interaction with scenery, you can burn spilt oil, manipulate objects, however its seems so far, that unlike Oblivion, you can’t knock over some random objects on tables. In oblivion you could make a right old mess of someones table, sending cups, plates and food flying around the room in a foray of spitefulness merely by swinging your sword at it. In Skyrim it seems I’ve found a few objects on tables which refuse to budge no matter what chopper I choose to bash them with. With that in mind though, there are many new skills, most notably smithing in which you can create your own armor, however these do not make up for the fact (in my book anyway) that an integral part of a RPG is character diversity/development, and this as I explain seems a little lacking.
So now we move on to what I don’t like so far and I’ve touched on a “step backwards” above. It seems that everywhere on the net Skyrim is getting very high scores. Don’t get me wrong, this is a great game however the score reduces somewhat the more you have played the previous titles. The main concern I have for the Elder Scrolls range is that after the last two releases it seems to be getting dumbed down for a mainstream audience. Morrowind was a wealth of stats, choices, influences and decisions whereas Oblivion took away some of that complication and made more of an arcade feel to it. I unfortunately don’t feel as much in control of my character with Skyrim and I think with todays consumer in the main, the likes of Morrowind days are long gone.
Skyrim appears to take another step towards that goal. The achievement point system is good, but leveling looks to offer very little variety and I get the feeling at this early stage that everyone will end up with roughly the same character at the end (with a few different perks). The developers seem to think it great that if you get bored with a certain skill you can train another, but I am of the opinion that RPG’s are all about choices, choices which you have to live with (or start again). Now it appears Merlin can become Man at arms and theres no character class to differentiate any of them.
I am enjoying Skyrim so far, its a great story and nice to keep in with goings on in Tamriel I am sure I will discover more great features as I progress through the storyline, however I find myself enjoying this more like Fable, rather than an entirely open, character choice critical RPG of the past. Within 20 minutes of gameplay I find myself a criminal because in the first village a chicken accidently hit its head into my heavy hammer five times. Surprisingly enough, I have to give credit to the chicken who had a damn good stab at taking on a blunt heavy battle weapon.
Graphically it looks nice, although I’m not really that impressed over Oblivion and I don’t think much of an improvement has been made with the in-game faces of human players. For this seasoned Elder Scrolls player, I would give Skyrim (so far) 7/10 certainly not the silly 9 or 10 I’ve seen other sites dish out. Maybe if Skyrim was my first outing into the world of Tamriel things would be different?
For the first timer to Elder Scrolls or indeed the RPG genre, Skyrim should pose no problems integrating them, the menu’s are intuitive (although “hand holding” for a grizzled old RPG’r like myself) but then it would be selfish (and wrong) to think that Bethesda wants to do anything but appeal to as many people as possible ergo sell more copies.
Enjoy Skyrim, I will, however for my true RPG experience I hold a torch for a new franchise that will cater for those who like things a little more in-depth.
If you are new to this blog (or have not yet read it) please take time to view the OpenBytes statement, here.
World of Warcraft this isn’t however it would, in my view be suitable for younger players.
Zelda and Final Fantasy are two names which most owners of consoles will be familiar with and whilst you either loved or hated them (in my case the later) don’t think as a Linux user (or any other user) you will be left out with this interesting Java title – Spiral Knights.
The story goes:
The Spiral Knights have awoken on an alien world. Their equipment stores have been raided and their starship, The Skylark, will not recover from the crash. Now they must work together to survive on a journey that will take them to the very core of the world.
From the character creation at the beginning you will be put in mind of Final Fantasy and as you take your first few steps in the world of Spiral Knights, chopping up bushes you will probably be put in mind of Zelda too.
Mouse/Keyboard or gamepad controlled, you can team up/chat/trade with other players online and its looking to be a great little title.
Music is atmospheric and relevant with it feeling nicely in place with the action and the retro style graphics.
Performance wise, there is nothing to challenge your CPU/GFX card here. If I was to level any type of criticism at the title, it would be that die-hard RPG fans may find the game a little shallow. World of Warcraft this isn’t however it would, in my view be suitable for younger players.
Get yourself over to the website: http://www.spiralknights.com You can download this game for free however there is an online store to buy virtual items for your character if you wish.
If you are new to this blog (or have not yet read it) please take time to view the OpenBytes statement, here.
I’ve covered many Linux titles over the years and given particular attention to the MMORPG genre since it’s probably the only genre which I return to out of preference. Whilst I find myself with ever-decreasing time to dedicate to arguably the most time-consuming gaming genre, I do take every opportunity to review new discoveries when I can.
Ryzom is not a new game, it was first launched in September 2004 as a Windows binary, however now the code is open source, it finds itself on a Linux platform. Before anyone worries about having to compile source, there is a generic Linux binary which can be downloaded. Coming in at around 1.3gb its not a large file and merely requires being unpacked to the location of your choice.
Before you continue with this review, I must point out that Ryzom, whilst free to download (and currently with a 21 day free trial) it is a subscription based game which for UK players costs around £7 per month. With that in mind this review is based on the free trial, so lets continue on and discover what Ryzom has to offer.
Ive included a few screen shots to show you level of polish that Ryzom offers. The graphics put me in mind of Morrowind & Avatar rolled into one and full fx settings were achieved on relatively low specs and low consumption of system resources. Ryzom happily ran on my “desktop cube” whilst I was able to enjoy surfing/irc client without any disturbance with my experience. A testament to Linux or Ryzom or both? – I’ll let you decide.
Creating your character is simple enough, there four races where you can play either male or female. Each has its own strengths and weaknesses. In addition you can choose which skill set your character favours although that is not set in stone. The four races you can choice from I would best describe as 2 human types, 1 dwarfish type and something that has a passing similarity to the Eldar from Warhammer 40k.
There are four main “disciplines” as such and unlike some other MMORPG’s you are not limited to your initial choice of profession – mix and match, if you want. Ryzom uses a points system which you can spend on training, to give yourself new skills. For the magicians amongst you there are plenty of spells to inflict on your enemies! and theres a plethora of looting, harvesting and crafting in-between!
Graphically this this probably the most attractive Linux RPG I’ve seen to date. The game is very easy to get into and its a very polished product. Do I think that its worth the subscription fee? Yes, although I would say that I would have preferred the game to be more “traditional” in its RPG design, ie Dwarfs, Elves, Humans, castles, dungeons et al, however the storyline and world offers something a little different from your average RPG game. Ryzom is best described as being “science fantasy”.
It would be nice if Ryzom was completely free (after all, who doesn’t like free?) but the cost of the game is minimal considering the amount of fun you will get from the title. The slightly “alienesque” twist and imaginative game world give it a different slant to other RPG’s available. Give the 21 day trial a go!
So the question is, will I be registering an account? – I will be soon due to the investment of time a game like this requires (and the fact that I’m still playing Auteria). Once I have Auteria out of my system I would fully expect to subscribe and heartily recommend you give the 21 day free trial a go and see for yourself.
The test machine for Ryzom was an AMD Athlon II Quad Core, 750gb HD, 3gb of DDR3 ram, Nvidia Gforce 9200, running Sabayon 5.4
You can also contact me on Skype: tim.openbytes
The world of Auteria is the setting for this MMORPG with its diverse range of landscapes, from Jungles to deserts, mountains to caves, villages to cities. Whilst you will probably agree that this is a rather common setting for a MMORPG even on Linux which has a more limited choice than other platforms, theres something that makes Auteria stand out from alternatives and this review will explore that further.
The Auteria storyline recounts how a boy fell through a magical portal into its world where you now find yourself (and the main quest is to answer the question of where this first unwilling pioneer ended up)
Auteria is available as a pre-compiled binary for you to merely unpack and execute immediately – its certainly not a large download either.
Character creation is the first port of call for any new adventurer with you getting to choose your sex, hair style etc. There is no modification of stats at the creation screen and everyone starts with the same skill levels, leaving it up to the player as to how they develop their character. This could be Mage or Fighter, Healer or Enchanter (or even a mixture of all – or something totally different)
Your adventure starts in a place called Hometown, which is a collection of wooden huts set on a beach. Up level 20 you will be able to return instantly to this location by typing “.beam” in the console, which you will also use to chat with other (human) characters.
The Auteria client is very simple to understand, its clear and intuitive interface allows you to get to grips with the game rather quickly. Help is at hand on any item merely by hovering your mouse cursor over it.
Auteria deals with character progress in a very similar way to Eternal Lands, with you having skill levels for things such as attack, magic, harvesting, cooking etc all which contribute XP to your overall rank. Currently I am rank 13 after a week or so of playing and looking at some of the players on the website, it appears that I have a long way to go with a few pro’s being at rank 300!
Even in the small area Ive explored, armor and weaponry seems vast and can be purchased from local shops/dealers or dropped randomly by creatures during your battles.
Auteria has all the ingredients of a great MMORPG. Theres some amazing vista’s, atmospheric caverns and truly picturesque towns. Whilst in places these look quite stunning and require a surprisingly low system spec to achieve full gfx, there are also some large areas of open space which look a little sparse. I think this highlights the main issue of Auteria – lack of players. One of the most important elements of an online RPG is the community which plays it. This is where Auteria falls down a little and whilst there is no reason why you can’t enjoy Auteria as a solo experience, it’s the MMORPG element which attracts users. This is a great shame, whilst people rave about Planeshift, Eternal Lands & Regnum et al, this title has as far as I can tell been overlooked. Fundamentally this is a solid title and think it could be truly great as more people discover it.
Graphically you can’t fault Auteria. The music scores change to fit the environment you are in and whilst very pleasant and well constucted, they are rather short in duration meaning you may tire of their repetition quickly.
The number of quests appears impressive. I have not properly left the “newb” areas and there is already a massive amount of tasks which will show you how the game mechanics work and teach you new skills (whilst giving you funds for your character) You can only play a human race and I would suggest that maybe other races are offered in the future, which could still fit with the storyline in that they have entered Auteria from their respective home worlds.
The game is very easy to get into and the gui is very intuitive, however I think far too much time is required to get your character out of the beginner areas and equip you with some tastier gear. This may put many people off progressing further, but for those that do will find the game revealing its size and variety of gameplay a very rewarding experience. There’s some great touches early in the game which give the player a tempting glimpse into what lies ahead, most notably you are taken on a dragon ride in one of the earlier quests, here you can see the huge landscape of the some of the game world.
On a lighter note a few other points which I hope would be looked at before the program comes out of Beta – Lisa, one of the first characters you meet looks like she’s just walked off the streets of Grand Theft Auto and into the world of Auteria. Arguably this could fit the game storyline in that she has also come from the “normal world” into Auteria, its just I prefer to have my RPG’s with more medieval characters. Secondly I would like characters rank to be displayed for everyone, I think one of the important features of a MMORPG is the ability to “show off” your greatness to others and maybe even a channel announce when a character gains a level. These things to me give incentive to players and create a little competition which will have them returning time after time.
The community that exists in Auteria whilst small, seems experienced and helpful with players who appear to have been at home here for a for some time. They were more than happy to meet up and give advice/help, an important aspect of any MMORPG if it wants to foster a solid community.
All in all this is a great game that desperately needs your support. If you haven’t tried it or are looking for a change from Eternal Lands et al, then I would strongly urge you to give this title a go. I will certainly be playing this for some time to come and hope to see you soon in Auteria! (Character name Daroo)
You can visit the Auteria homepage here.
For those of you who wish to take a peak at Auteria in action:
You can also contact me on Skype: tim.openbytes
“North“, “East“,”East“,”Kill Skeleton” – The online RPG has come along way since the days of MUD and whilst MUD’s are still popular (and are certainly a pastime I enjoy on occasion for protracted period), things have moved on somewhat. For the better? Thats for you to decide.
Probably the MMORG that has brought the concept into the main (and our vocabulary) would be World of Warcraft, its add on’s, its community and more importantly, the people that turn up to events dressed as their online character.
Readers of this blog will remember my bout with WOW early in 2009 where through the wonders of WINE I enjoyed the online game which is allegedly more addictive than heroin. I can report that its not and I easily resisted the urge to dress as a Murloch and jump out of the water at passer’s by or turn up as Daroou the Paladin at my local pub.
But this article is not about spending money on a subscription and here are four of my favorite Linux RPG’s which I think perfectly highlight that theres some great games to play on the Linux platform.
I also need to stress that all these games have native Linux versions. There is no using WINE or compiling src here!
This was one of the first titles I mentioned during the early days of Openbytes, a MMORG that offers complete freedom in your characters development. The system works similar to many traditional RPG’s, experience is earned to level and points can be used to improve your characters base skills be that to take them in the direction of fighter, magician, a combination of the two or something totally different. Eternal Lands is one of the most complete RPG’s Ive played and the same was true over a year ago when I first tried it. The game is popular and there is always a large presence of other users online to trade/fight/argue with.
Graphically the game is sharp and appealing to look at, additions to the GFX a while ago included skydomes and you don’t need a PC with the specs of Skynet to get a decent game out of it. The download is a binary that should have no problems with your distro, the online help is very good and the tutorials lead you by the hand whilst you find your feet within Eternal Lands.
The game is free, although special armor and weapons (and a horse) are accessable only as paid for content. When you look at the work that has gone into this product, the active community and the scope for developing a unique experience I have always considered Eternal Lands to be the most de-facto Linux RPG on the scene at the moment.
You can visit Eternal Lands here: http://www.eternal-lands.com/
I remember commenting a while ago that this sounded more like a BASH command rather than an RPG, that being said its another example of a polished title which gives the impression of being an off-shelf title. Regnum is an on-going development that allows the user to choose one of three realms to defend with a selection of Warrior, Archer or Mage which can be further diversified when you reach level 10. Graphically it puts me in mind of Morrowind – The Elder Scrolls somewhat.
Specs wise its requirements are quite low, I managed to get an AMD 1.8ghz machine running Regnum at a very decent frame rate with no trouble whatsoever.
Regnum is free however “extra’s” are available by way of paid content such as mounts and special items.
You can visit the homepage (and download the client) from here:
Somewhere in between a hack/slash and an RPG, Savage 2 is graphically impressive, especially when considering that its a free title. Its takes on a RTS flavor as well as allowing the user to control character in the third person view.
Graphically its probably the most advanced free rpg themed title, however that will discount any user of old hardware who is running Linux on older hardware. Theres nine classes on offer here and for the team leader (or commander) it is up to them to play the game in more of an RTS mode, whilst everyone else fills in the “boots on the ground” roles (which is arguably more fun)
Savage 2 is not the easiest of games to get into as its quite complex with its plethora of options, but users looking for a happy medium of Fable/Golden Axe/C&C could do worse than check out this title.
The fact that Savage 2 offers a native Linux version gives it more kudos and if you want to showcase Linux gaming then go no further than Savage 2!
You can visit the Savage 2 site here:
The site appears to have been touting Planeshift as a “tech demo” for quite some time. That doesn’t mean there is not fun to be had and at times Ive found a rather keen (and friendly community) around. It has 12 playable races and what is interesting about Planeshift is that it allows quite a complex background/history system that you can create for your character, of course you don’t need to get involved in this if you don’t want to and how these choices affect the game is something who has been playing Planeshift for longer than me will have to answer.
On the specs front, they are rather low and you can play the game with 1gb ram with rather attractive GFX options (even on my AMD 1.8 ghz test machine)
The main advantage of Planeshift is that it is open source, there are no costs or purchases and the future for the product looks promising – if only they could get of their “tech-demo” stage.
Planeshift would probably rank as number 2 in my choice of MMORG (after Eternal Lands)
You can visit the Planeshift homepage here:
Whilst not a Linux specific title, Runescape is a popular online RPG that is played through your brower. Runescape succeeds at many things, firstly it has a large and active community, secondly it has a character development system that will have you finding your feet within minutes. Where Runescape excels is allowing an RPG newcomer to get into the world of online without the numerous rules complexities of other MMORG’s. Don’t for one minute though think that you are in for an easy or simple game, but its obvious that the developers have spent much time making the game as accessable for everyone as possible. Paid for content provides extra features but the game can be enjoyed for free without the need to part with any cash.
Finally I have to mention MUD. The platform that started it all? Whatever the truth, it still has a following and a rather large, dedicated one at that. There are literally hundreds of MUD games out their and whilst its usually played in a terminal with text descriptions being your “GFX” its still fantastic fun if you are of the days of the tradition AD&D gaming. I mentioned earlier that I am partial to the odd game and that still holds true today, memories of playing a MUD whilst allegedly doing college work bring back happy memories. One of the things many MUD’s cater for which some of these GFX laden offering don’t is real complexity and customization of your character, for those who engaged in the AD&D will remember how important (and treasured) your stats were. For those interested in having a look at just how many MUD’s are out their (and reviews of the best ones) you could do worse than visit: http://www.mudconnect.com/
If you are interested in MUD, then I heartily recommend Aardwolf, Ive a character there myself. It has hundreds of users online and a friendly community…great stuff!
Next time you hear someone say that Linux is “no good for games” remind them of this small snapshot of what is available. There are many other great RPG’s available natively for Linux and whilst this article only covers RPG titles you will find that sims, fps’s et al have a range of titles equally as impressive. When you add the emulation scene in too, you can start to see how silly the “no good for games” is. True the latest GTA is not yet written with Linux in mind, but with the maturing of Wine, modern games are making it onto the Linux platform.
Who knows where this will lead in the future? Although “smug” Windows gamers might want to remain silent since the console market is looking far more desirable by the day for software houses hit with piracy and worries about their software being compatible with the multitude of PC hardware configurations out there. Add into that there are users who do not want to keep on top of the latest hardware just to play games and I think the more desirable market will increasingly be the console.
What ever happens in the future though, I don’t think it can be argued that Linux has a wealth of great RPG’s. The above are just a small selection and whilst being mindful of space I had to consider which ones I had the most exposure to. If you have any recommendations, please list them here, I’d be very interested.
Goblin – firstname.lastname@example.org