Ubisoft DRM – Busted! – Has an Amiga group saved gamers?

Skid Row have reportedly busted Ubisofts DRM. Are they the Skid Row from the days of the Amiga?

For those that still play games on the Windows platform, there were many who voiced criticism about the DRM which Ubisoft employed.  It required a persistent net connection in order for the game to perform checks at certain intervals to ensure that the copy was genuine.

The DRM in question is from the game Assassins Creed 2 which in a recent interview, Ubisoft were asked what would happen if the servers facilitating the copy protection were taken down.  The answer was that a patch could be released to enable the game to play without net access.

So was the money Ubisoft spent on protecting Assassins Creed 2 was wasted?

It appears that the unpopular system of preventing piracy has been busted by a group calling themselves Skid Row, which I wonder if it’s the same Skid Row that populated the Amiga 500 scene with cracked games and trainers so many years ago?

Taken from the .nfo which can be found here.

Our work does not construct any program deviation or any kind of host file paradox solutions. Install game and copy the cracked content, it’s that simple.

Since we don’t want to see cheap imitations, we protected our work with a solid shield. Not because we want to deceive the majority, like certain  people out there, but because we have in the past been an open book of knowledge for our competitors.

Sadly for Ubisoft, their recent statement of:

You have probably seen rumors on the web that Assassin’s Creed II and Silent Hunter 5 have been cracked. Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete.

is wishful thinking…or so it seems.

For those of you who are old enough to remember the Amiga, lets remind ourselves of Skid Rows cracktro’s and wonder, is this the same group?

Ah the memories….  On a serious note though, could this be another nail in the coffin for developers deploying their software on Windows? Sure even the consoles suffer piracy, but not to the extent of the Windows platform.

Goblin – bytes4free@googlemail.com

If you are new to this blog (or have not yet read it) please take time to view the Openbytes statement, here.

6 Comments Add yours

  1. Actually the largest nail in the coffin of gaming on the Windows platform is the incompatibility of the various versions of DirectX. Of course OpenGL could end up saving it, but I don’t think so.

    1. openbytes says:

      After speaking with a few developers in respect of this, the issue of incompat is one the end user suffers and has to deal with. It is very clear that less units are being sold on PC titles than console, PC has the added “bonus” of a wider piracy community than the consoles, which require hardware alterations.

      You only have to look at the space dedicated to Windows gaming in your local shop compared to the walls and walls of console titles to see what the consumer is buying. This, as I say is I believe another nail in the coffin for Windows as a gaming platform and possibly another reason stay with Windows removed.

  2. chew says:

    here`s yet another nail..

    http://www.theinquirer.net/inquirer/blog-post/1602541/linux-gamers-steam

    This is gangbusters for linux gaming

  3. Will says:

    Can’t wait to read the “Windows faithful” reaction if/when Steam comes to Linux. Not that I’ll get the chance. They tend to stay very mum about anything that isn’t 110% supportive of Microsoft and its FUD.

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